Companion

object Companion

Static variables and methods.

Properties

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The shading color used to accentuate rugged terrain like sharp cliffs and gorges. Default value: "#000000".

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The shading color used to accentuate rugged terrain like sharp cliffs and gorges. Default value: "#000000".

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The shading color used to accentuate rugged terrain like sharp cliffs and gorges. Default value: "#000000".

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Transition options for HillshadeAccentColor.

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Controls the intensity of light emitted on the source features. Default value: 0. Minimum value: 0.

Controls the intensity of light emitted on the source features. Default value: 0. Minimum value: 0.

Transition options for HillshadeEmissiveStrength.

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Intensity of the hillshade Default value: 0.5. Value range: 0, 1

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Intensity of the hillshade Default value: 0.5. Value range: 0, 1

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Transition options for HillshadeExaggeration.

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The shading color of areas that faces towards the light source. Default value: "#FFFFFF".

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The shading color of areas that faces towards the light source. Default value: "#FFFFFF".

The shading color of areas that faces towards the light source. Default value: "#FFFFFF".

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Transition options for HillshadeHighlightColor.

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Direction of light source when map is rotated. Default value: "viewport".

Direction of light source when map is rotated. Default value: "viewport".

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The direction of the light source used to generate the hillshading with 0 as the top of the viewport if hillshade-illumination-anchor is set to viewport and due north if hillshade-illumination-anchor is set to map and no 3d lights enabled. If hillshade-illumination-anchor is set to map and 3d lights enabled, the direction from 3d lights is used instead. Default value: 335. Value range: 0, 359

The direction of the light source used to generate the hillshading with 0 as the top of the viewport if hillshade-illumination-anchor is set to viewport and due north if hillshade-illumination-anchor is set to map and no 3d lights enabled. If hillshade-illumination-anchor is set to map and 3d lights enabled, the direction from 3d lights is used instead. Default value: 335. Value range: 0, 359

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The shading color of areas that face away from the light source. Default value: "#000000".

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The shading color of areas that face away from the light source. Default value: "#000000".

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The shading color of areas that face away from the light source. Default value: "#000000".

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Transition options for HillshadeShadowColor.

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val defaultMaxZoom: Double?

The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.

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val defaultMinZoom: Double?

The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.

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Visibility of the layer.